Models and Rigging

 

Lockheed Martin "Hero" Rigs, F35, F22:

When I was working for Lockheed Martin, I was the primary rigger for a team of 7 people forming a core CG and animation department for LMAero in Fort Worth, Texas. The main deliverable we worked on was a pack of four photo-realistic, fully articulated models of Lockheed Martin's fighter jets. These CG jets would then be used to suppliment actual footage of the planes in flight.

Because they had to substitute for actual footage of the craft- we had to make every piece of the plane articulate like the real thing; every flap, vent, nozzle, and landing gear piston had to actuate correctly.

Unfortunately, the models are detailed enough that they are classified as LMAero proprietary material, so apart from the small sample I was given for my demo reel, I can only show the naked rigs on this site.

Action in Motion: "Cyber-Rigg" Model and Rig:

During my 2011-2012 semester at my graduate program at Carnegie Mellon University's Entertainment Technology Center, I worked on an action / hack-and-slash game based around the Kinct, built in Unity 3D. For the project, I was responsible for all character modeling, rigging, and animation.

Original Concept art by Peihong Tan.

"Virtue" Armor; Zbrush Study:

This is a study completed in Animation 2, completing a low poly model in Maya and Zbrush, with an exported normal map in Zbrush. Completed over the course of 2 weeks, (Roughly 30 hours total), at 8,500 Polygons. A turntable can be downloaded: Here.

(Requires Quicktime to View)

Animation & Modeling