Flintlock: Tabletop RPG System
Flintlock started as a small prototype for a mecha-based Tabletop RPG; The project is currently focused on polishing a final rulebook for the game, and releasing it along with an iPad application for building/managing characters in the game. This project is being completed in tandem with Dave Bennett.
The biggest challenges with the project were finding ways to give players heavy customization options without making the game too complicated or number heavy. The goal is to give players as much leeway as possible to build custom mechs – and to enable those players to feel that their customization decisions have a significant effect on gameplay. At the same time, we had to keep the rules simple and straightforward so new players could easily dive in.
The current prototype design document of the rule set can be found here. It is constantly being updated in response to playtests and iterations.
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